Mario Kart World

It feels a bit weird to review another Mario Kart game. A little bit like reviewing the latest version of FIFA. It’s a bit better. Some things are new. Whatever.

Mario Kart is not a single player game. It’s a game you play with your family. That’s where it shines, and I can think of no better couch co-op game. This has been true for previous games and it’s true for this one. We’ve been having a blast playing it together.

This game is at its best when you play it with friends. You can play up to 4 players in couch co-op.

The new tracks are fine. It feels like it has a lot of discoverability. I enjoy the updated graphics and I like that they changed the formula a bit. Not all tracks go in a circle. Instead they go from point A to point B. I like the way that they can be stringed together as one long track. It makes the game less monotonous.

Another change they’ve introduced is when you pick up a power-up, it immediately moves to defensive position, so if you get hit by a shell, the power-up absorbs that hit. It makes the game more tactical, when to use power-ups and when to keep them. 

Sometimes it is very hard to see where you’re supposed to go. This is just a problem for new players, as you quickly learn the layout of the few tracks that are included.

As usual, what I don’t like about Mario Kart is the luck based aspects. You can be hit by seven shells just before finishing line and end up at 10th place and there is no way to protect against it. It’s just luck. And you could be almost last, get a super power-up and end up first and winning even if you played like an ass. This makes it a lousy single player game, but a super fun party game. 

I rate this game as GOOD.

Rating: 3 out of 5.

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