Blasphemous II: Mea Culpa

There are things that I love about Blasphemous 2. I love the lore and I love the design, the art direction. It’s awesome. It’s so good you can’t take your eyes away from it.

Then there are things that are not so good. I never finished the base game because of the difficulty spike by the end. The game was fine difficulty wise right up until the second to last boss, Eviterno, and that took out all the fun for me.

The DLC features one new area, and expands on a couple of other areas. There are a couple of new enemies and two new bosses, but nothing noteworthy.

I was looking forward to coming back to Blasphemous 2, because of the lore and the fantastic design. You want to be in that world and you want to play it, and this time around I was going to get my hands on Mea Culpa, the legendary sword from Blasphemous 1. I would be unstoppable, and maybe I might even be able to beat Eviterno.

It didn’t work out that way.

At the end of the DLC I ran into another one of these difficult bosses that stopped me from progressing. I spent two hours knocking my head against the wall with no obvious progress until I gave up. My dreams shattered, and I wonder what the point of me playing this DLC really was.

As always you play Blasphemous for the incredible art direction and the lore. It’s what makes it stand out from other metroidvanias.

Apart from the stupid boss at the end, the DLC has one new area with a couple of new enemy types. It has one other boss that is totally manageable, but most of the DLC is different platforming sections and a fetch quest.

So even if the ending was a big let down I thought that the DLC overall was underwhelming and I would’t recommend it.

I rate this expansion as OKAY.

Rating: 2 out of 5.

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