Sackboy: A Big Adventure

This is the fifth game I play in the LittleBigPlanet series. I played the first LittleBigPlanet on PlayStation 3. It was a very much wanted platformer with a strong character and style. There was a big demand for a PlayStation platform mascot that wasn’t Ratchet & Clank. Media Molecule made Sackboy that mascot and it held the title up until Astrobot, I’d say.

LittleBigPlanet 2 was bad. I think that Media Molecule went in the wrong direction with that one. They focused on crafting and lost interest in the whole adventure. As for LittleBigPlanet 3 and the PSVita one, they were so bad that I couldn’t finish them despite several tries.

It turned out that Media Molecule were more interesting in craft worlds, as they released their game making game called Dreams.

Sackboy: A Big Adventure was not made by Media Molecule, but by Sumo Digital. It stays true to the LittleBigPlanet formula but it introduces 3D platforming to the series that has been 2,5D up until now.

This time LittleBigPlanet has gone 3D, a bit less accessible than previous 2,5D games.

The game looks great and it plays fairly well. The level design is especially good and the aspect that I enjoy most of this game. However I have a big issue with this game.

It doesn’t know its target group. The art style and the story is very suitable for my 6 yo son. The fact that the game is translated to Swedish means that this is the first game he plays where he can actually understand the story. That is great!

However, when we start playing it the game is way too hard for a 6 yo. The platforming is very technical and he gets frustrated by dying over and over. It’s not like he’s inexperienced with these kind of games. We have played both Lugi’s Mansion 3 and Yoshi’s Epic Yarn from beginning to end, but they knew how to adjust the difficulty to their target group. This game can be really unforgiving at times.

The game targets a younger audience with the story and art design, but the platforming is way to hard for my kids.

So I had to play it myself, even though I really bought the game to play with my son. I must say that the story and the characters really got on my nerves because it was something more suitable to a 6 yo. You can safely say that they missed their target there.

The level design did make the game bearable to play through. I also played it on PlayStation 5 which is not a requirement as it should work just as well with PlayStation 4. There is nothing special here except higher resolution and customized control rumblings.

I rate this game as OKAY.

Rating: 2 out of 5.

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